Goto

Collaborating Authors

 state description



STATUS Bench: A Rigorous Benchmark for Evaluating Object State Understanding in Vision-Language Models

Ukai, Mahiro, Kurita, Shuhei, Inoue, Nakamasa

arXiv.org Artificial Intelligence

Object state recognition aims to identify the specific condition of objects, such as their positional states (e.g., open or closed) and functional states (e.g., on or off). While recent Vision-Language Models (VLMs) are capable of performing a variety of multimodal tasks, it remains unclear how precisely they can identify object states. To alleviate this issue, we introduce the STAte and Transition UnderStanding Benchmark (STATUS Bench), the first benchmark for rigorously evaluating the ability of VLMs to understand subtle variations in object states in diverse situations. Specifically, STATUS Bench introduces a novel evaluation scheme that requires VLMs to perform three tasks simultaneously: object state identification (OSI), image retrieval (IR), and state change identification (SCI). These tasks are defined over our fully hand-crafted dataset involving image pairs, their corresponding object state descriptions and state change descriptions. Furthermore, we introduce a large-scale training dataset, namely STATUS Train, which consists of 13 million semi-automatically created descriptions. This dataset serves as the largest resource to facilitate further research in this area. In our experiments, we demonstrate that STATUS Bench enables rigorous consistency evaluation and reveal that current state-of-the-art VLMs still significantly struggle to capture subtle object state distinctions. Surprisingly, under the proposed rigorous evaluation scheme, most open-weight VLMs exhibited chance-level zero-shot performance. After fine-tuning on STATUS Train, Qwen2.5-VL achieved performance comparable to Gemini 2.0 Flash. These findings underscore the necessity of STATUS Bench and Train for advancing object state recognition in VLM research.


Enhancing Adaptive Behavioral Interventions with LLM Inference from Participant-Described States

Karine, Karine, Marlin, Benjamin M.

arXiv.org Artificial Intelligence

The use of reinforcement learning (RL) methods to support health behavior change via personalized and just-in-time adaptive interventions is of significant interest to health and behavioral science researchers focused on problems such as smoking cessation support and physical activity promotion. However, RL methods are often applied to these domains using a small collection of context variables to mitigate the significant data scarcity issues that arise from practical limitations on the design of adaptive intervention trials. In this paper, we explore an approach to significantly expanding the state space of an adaptive intervention without impacting data efficiency. The proposed approach enables intervention participants to provide natural language descriptions of aspects of their current state. It then leverages inference with pre-trained large language models (LLMs) to better align the policy of a base RL method with these state descriptions. To evaluate our method, we develop a novel physical activity intervention simulation environment that generates text-based state descriptions conditioned on latent state variables using an auxiliary LLM. We show that this approach has the potential to significantly improve the performance of online policy learning methods.


Interpretable and Robust Dialogue State Tracking via Natural Language Summarization with LLMs

Carranza, Rafael, Rojas, Mateo Alejandro

arXiv.org Artificial Intelligence

This paper introduces a novel approach to Dialogue State Tracking (DST) that leverages Large Language Models (LLMs) to generate natural language descriptions of dialogue states, moving beyond traditional slot-value representations. Conventional DST methods struggle with open-domain dialogues and noisy inputs. Motivated by the generative capabilities of LLMs, our Natural Language DST (NL-DST) framework trains an LLM to directly synthesize human-readable state descriptions. We demonstrate through extensive experiments on MultiWOZ 2.1 and Taskmaster-1 datasets that NL-DST significantly outperforms rule-based and discriminative BERT-based DST baselines, as well as generative slot-filling GPT-2 DST models, in both Joint Goal Accuracy and Slot Accuracy. Ablation studies and human evaluations further validate the effectiveness of natural language state generation, highlighting its robustness to noise and enhanced interpretability. Our findings suggest that NL-DST offers a more flexible, accurate, and human-understandable approach to dialogue state tracking, paving the way for more robust and adaptable task-oriented dialogue systems.


GIMMICK -- Globally Inclusive Multimodal Multitask Cultural Knowledge Benchmarking

Schneider, Florian, Holtermann, Carolin, Biemann, Chris, Lauscher, Anne

arXiv.org Artificial Intelligence

Large Vision-Language Models (LVLMs) have recently gained attention due to their distinctive performance and broad applicability. While it has been previously shown that their efficacy in usage scenarios involving non-Western contexts falls short, existing studies are limited in scope, covering just a narrow range of cultures, focusing exclusively on a small number of cultural aspects, or evaluating a limited selection of models on a single task only. Towards globally inclusive LVLM research, we introduce GIMMICK, an extensive multimodal benchmark designed to assess a broad spectrum of cultural knowledge across 144 countries representing six global macro-regions. GIMMICK comprises six tasks built upon three new datasets that span 728 unique cultural events or facets on which we evaluated 20 LVLMs and 11 LLMs, including five proprietary and 26 open-weight models of all sizes. We systematically examine (1) regional cultural biases, (2) the influence of model size, (3) input modalities, and (4) external cues. Our analyses reveal strong biases toward Western cultures across models and tasks and highlight strong correlations between model size and performance, as well as the effectiveness of multimodal input and external geographic cues. We further find that models have more knowledge of tangible than intangible aspects (e.g., food vs. rituals) and that they excel in recognizing broad cultural origins but struggle with a more nuanced understanding.


A Comparison of Prompt Engineering Techniques for Task Planning and Execution in Service Robotics

Bode, Jonas, Pätzold, Bastian, Memmesheimer, Raphael, Behnke, Sven

arXiv.org Artificial Intelligence

Recent advances in LLM have been instrumental in autonomous robot control and human-robot interaction by leveraging their vast general knowledge and capabilities to understand and reason across a wide range of tasks and scenarios. Previous works have investigated various prompt engineering techniques for improving the performance of LLM to accomplish tasks, while others have proposed methods that utilize LLMs to plan and execute tasks based on the available functionalities of a given robot platform. In this work, we consider both lines of research by comparing prompt engineering techniques and combinations thereof within the application of high-level task planning and execution in service robotics. We define a diverse set of tasks and a simple set of functionalities in simulation, and measure task completion accuracy and execution time for several state-of-the-art models.


A simple neural network module for relational reasoning

Adam Santoro, David Raposo, David G. Barrett, Mateusz Malinowski, Razvan Pascanu, Peter Battaglia, Timothy Lillicrap

Neural Information Processing Systems

Relational reasoning is a central component of generally intelligent behavior, but has proven difficult for neural networks to learn. In this paper we describe how to use Relation Networks (RNs) as a simple plug-and-play module to solve problems that fundamentally hinge on relational reasoning. We tested RN-augmented networks on three tasks: visual question answering using a challenging dataset called CLEVR, on which we achieve state-of-the-art, super-human performance; textbased question answering using the bAbI suite of tasks; and complex reasoning about dynamic physical systems. Then, using a curated dataset called Sort-of-CLEVR we show that powerful convolutional networks do not have a general capacity to solve relational questions, but can gain this capacity when augmented with RNs. Thus, by simply augmenting convolutions, LSTMs, and MLPs with RNs, we can remove computational burden from network components that are not well-suited to handle relational reasoning, reduce overall network complexity, and gain a general ability to reason about the relations between entities and their properties.


SCHEMA: State CHangEs MAtter for Procedure Planning in Instructional Videos

Niu, Yulei, Guo, Wenliang, Chen, Long, Lin, Xudong, Chang, Shih-Fu

arXiv.org Artificial Intelligence

We study the problem of procedure planning in instructional videos, which aims to make a goal-oriented sequence of action steps given partial visual state observations. The motivation of this problem is to learn a structured and plannable state and action space. Recent works succeeded in sequence modeling of steps with only sequence-level annotations accessible during training, which overlooked the roles of states in the procedures. In this work, we point out that State CHangEs MAtter (SCHEMA) for procedure planning in instructional videos. We aim to establish a more structured state space by investigating the causal relations between steps and states in procedures. Specifically, we explicitly represent each step as state changes and track the state changes in procedures. For step representation, we leveraged the commonsense knowledge in large language models (LLMs) to describe the state changes of steps via our designed chain-of-thought prompting. For state change tracking, we align visual state observations with language state descriptions via cross-modal contrastive learning, and explicitly model the intermediate states of the procedure using LLM-generated state descriptions. Experiments on CrossTask, COIN, and NIV benchmark datasets demonstrate that our proposed SCHEMA model achieves state-of-the-art performance and obtains explainable visualizations. Humans are natural experts in procedure planning, i.e., arranging a sequence of instruction steps to achieve a specific goal. Procedure planning is an essential and fundamental reasoning ability for embodied AI systems and is crucial in complicated real-world problems like robotic navigation (Tellex et al., 2011; Jansen, 2020; Brohan et al., 2022). Instruction steps in procedural tasks are commonly state-modifying actions that induce state changes of objects. For example, for the task of "grilling steak", a raw steak would be first topped with pepper after "seasoning the steak", then placed on the grill before "closing the lid", and become cooked pieces after "cutting the steak". These before-states and after-states reflect fine-grained information like shape, color, size, and location of entities. Therefore, the planning agents need to figure out both the temporal relations between action steps and the causal relations between steps and states.


TIC: Translate-Infer-Compile for accurate 'text to plan' using LLMs and logical intermediate representations

Agarwal, Sudhir, Sreepathy, Anu

arXiv.org Artificial Intelligence

We study the problem of generating plans for given natural language planning task requests. On one hand, LLMs excel at natural language processing but do not perform well on planning. On the other hand, classical planning tools excel at planning tasks but require input in a structured language such as the Planning Domain Definition Language (PDDL). We leverage the strengths of both the techniques by using an LLM for generating the PDDL representation (task PDDL) of planning task requests followed by using a classical planner for computing a plan. Unlike previous approaches that use LLMs for generating task PDDLs directly, our approach comprises of (a) translate: using an LLM only for generating a logically interpretable intermediate representation of natural language task descriptions, (b) infer: deriving additional logically dependent information from the intermediate representation using a logic reasoner (currently, Answer Set Programming solver), and (c) compile: generating the target task PDDL from the base and inferred information. We observe that using an LLM to only output the intermediate representation significantly reduces LLM errors. Consequently, TIC approach achieves, for at least one LLM, high accuracy on task PDDL generation for all seven domains of our evaluation dataset.


Selective Perception: Optimizing State Descriptions with Reinforcement Learning for Language Model Actors

Nottingham, Kolby, Razeghi, Yasaman, Kim, Kyungmin, Lanier, JB, Baldi, Pierre, Fox, Roy, Singh, Sameer

arXiv.org Artificial Intelligence

Large language models (LLMs) are being applied as actors for sequential decision making tasks in domains such as robotics and games, utilizing their general world knowledge and planning abilities. However, previous work does little to explore what environment state information is provided to LLM actors via language. Exhaustively describing high-dimensional states can impair performance and raise inference costs for LLM actors. Previous LLM actors avoid the issue by relying on hand-engineered, task-specific protocols to determine which features to communicate about a state and which to leave out. In this work, we propose Brief Language INputs for DEcision-making Responses (BLINDER), a method for automatically selecting concise state descriptions by learning a value function for task-conditioned state descriptions. We evaluate BLINDER on the challenging video game NetHack and a robotic manipulation task. Our method improves task success rate, reduces input size and compute costs, and generalizes between LLM actors.